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Bryce 4 - Creating a Stained Glass Window
Step 1: Set your palette
In 2d media, artists speak often of working with a limited palette to set the tone and mood of a piece and to narrow the
focus of the work. I find the same holds true for Bryce. The easiest way, I find to decide on my palette or color scheme
is to do the sky settings first. For this tutorial, I decided on a warm palette.
By setting the sky first, I find that I have a better sense of what the final image will look like and
I can better select materials to render well under the conditions I have set. Of course, omni lights do come in handy for
some extra light. |
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every image I create, I create a new sky. Sometimes I will work from a preset sky created for another project but most times
I start from scratch with the pulldown custom sky tab on the main sky window (before going in to the sky editor).
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| Then I go into the sky editor and refine things. I have now started to pay more attention to the cloud editor
as well (although for this tutorial, I did not). |
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Step 2 >>> |