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Step 3: Add Interest to the Scene
After scaling up the grouped terrain, and duplicating the group to lengthen the river, I added the
roman vessel and castle Dream Models that came wit RDS 5. The textures on these models were created in
Bryce.
I also duplicated the water terrain in the front group, thinned it down to 1 in the Y and raised it
to the top of the water terrain. Then I added a cloud material with an increased transparency to create
the foam along the shoreline.
I finished by using the "storm approaching" Bryce sky and modifying it slightly to give the scene
a darker mood than the standard default Bryce sky.
I have provided a second view of the scene to show the water and land interaction. Keep in mind, that
I consider this scene a work in progress. I'm not yet satisfied with the results of this particular image
but I do still believe this technique has its uses.
When creating water and land scenes, keep in mind that scale makes all the difference. I see a lot
of scenes where the imported objects, be they Poser people or props of some sort, appear to be giants
on really tiny land masses.
A rule of thumb: if your terrain is 500x100x500, the Poser person should be no more than 20 high.
If however, you are dealing with the Zygote dragon fly and want a close in view of life on the swamp,
then the dragon fly should be large relative to the terrain.
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