Cucumber Slices: 08/06/07
When I first started creating 3d models and rendering my own artwork, I concentrated on interior design inspired pieces. Part of that was a long time love of furniture and architecture (I even considered being an architect at one point in my life) and part of it was because I found furniture easy to create.
Now though, most of my 3D renders have been still lives, heavy on fruits, vegetables and flowers. I needed a change in my creative process. Furniture was getting boring. I've also started to become more familiar with fruits and vegetables from our almost weekly treks to the Farmers' Market and from cooking so many things now from scratch. I know what freshly grown food looks like: its colors and textures.
Finally too I am more confident as a modeler. Vertex modeling, though still not my strongest skill, is one where I have become comfortable enough to attempt more organically shaped models. I am also more confident in my skills as an artist, willing to focus in on details or dramatic lighting rather than always striving to make a render that proves I know what something looks like. These still lives aren't about making perfect models; they're about drama, shape, form, color and light.
digital art | still life | bryce | carrara